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Will NFTs Change The Future of The Gaming Industry?

World of Warcraft
NFTs have projected themselves into gaming, possibly changing the economics behind the gaming industry and the incentive of players.

“The intersection of NFT and gaming is this, it’s about enabling individuals in these ecosystems to be able to use the things that they were already getting, whether that be skins in Counter-Strike or swords and armor in World of Warcraft, or cards in Hearthstone.” According to Patrick White, CEO of Bitwave, whose also hosting the Enterprise Digital Asset Summit this coming June.

With NFTs the gamer will be able to actually own the items that they earn, sell it and buy cards that they want. Gamers can have an ecosystem and make money through it.

online gamingWhite explained that the idea of monetizing video games with charging a fee of $60 to purchase a game, paying a monthly subscription fee, or paying extra to unlock special features is going to change over time.

Current subscription games such as World of Warcraft and the next generation of subscription gaming services will be free. The gamer will find NFTs within the game, sell it and the gaming company will receive part of the commission on the sale.

“Instead of charging you $12 a month, what they’re gonna do is once a month they’ll have a drop where you can buy a new sword or a new piece of armor or whatever it is, and that will be direct money back to the gaming company. NFTs are going to lead to a total rethinking of the economics of subscription gaming,” White stated.

Not only will it be free to play but NFTs will provide a great motive for players. The time spent playing a video game will become more valuable. NFTs will create a structure where gamers will be getting paid to play in a sense. This is what digital assets are about, creating incentives.

“It’s more about this idea of a totally new business model that relies on incentive structures and economic structures to reward players,” White pointed out.

It makes you wonder if this new monetization in gaming could seep into social media platforms, to keep users engaged. When addressed White explained, “Microtransactions came from the gaming world in many, many different ways. And now they’ve sort of seeped into other parts of the world. I think that what you’re going to see is that gaming will be sort of the leading indicator of creating these attention economies where you get rewarded and the people who will follow that will be the Facebook’s, Twitter’s and Instagram’s of the world.”

Over the next three to five years White discussed that NFTs and digital assets are going to lead to more companies being able to offer better games that are essentially free to play. They will be monetized by either the player simply giving their attention or earning money by finding artifacts and selling them which the company will then get some reward on.